Does Circus Baby Help You in Sister Location Does Nard Help You in Sister Location

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WARNING! This page may contain MAJOR SPOILERS, and/or speculation! If yous don't want to read/see spoilers or speculation and so delight leave the folio, and get back on your phase.

" I idea I did everything right. "

— Ennard in the Private Room, False Ending

Ennard, likewise known as Molten Freddy in FNaF half-dozen, is the true master antagonist of Sister Location and a major antagonist in Freddy Fazbear'south Pizzeria Simulator.

Circus Infant becomes Ennard by using the mask from the Primary Control Module (axiomatic from its disappearance in Night five), and combining her endoskeleton with the other animatronics', in order to collectively escape from the facility.

Ennard's program was to apply the scooper to disembowel and/or scoop the player and employ its trunk as a disguise to escape the facility.

Contents

  • 1 Advent
  • ii Backstory
  • 3 History
    • three.one 5 Nights at Freddy's: Sis Location
      • iii.1.1 Parts/Service
      • iii.one.2 Real/Bad Catastrophe
      • 3.1.3 Fake/Good Ending
      • 3.1.4 Custom Night
    • 3.ii Freddy Fazbear's Pizzeria Simulator
    • three.3 Ultimate Custom Night
    • 3.iv Five Nights at Freddy'southward VR: Help Wanted
  • 4 Trivia
  • 5 Errors

Appearance

" Graphic designed robot with inner wires exposed, white clown face up, red nose, and political party hat. "

— Scott'southward Intellectual Property Rights

Ennard is a hybrid of Infant, Ballora, Funtime Foxy, and Funtime Freddy. Its body is disfigured with protruding wires. Unlike the others, It possesses no suit, wearing a mask, a striped yellowish and green party lid, and a blood-red button on its chest like to Airship Male child/Nightmare Fredbear, the wires surrounding information technology simulating the shape of a clown'southward bow. At that place are hanging wires that run along the body of Ennard and are shaped differently from the other animatronics, which possesses wires coiled to look like muscle tissue, while Ennard's wires are a tangled mess.

Ennard besides seems much larger and bulkier than conventional animatronics. It has bluish eyes (purple optics in the real ending) and very sharp teeth like Ballora. The correct center of Ennard has wires wrapped around it, making the eye useless. There is as well a hanging eye off of Ennard's head.

Strangely, the mask in the Primary Control Module doesn't have ears, despite Ennard existence shown to have them during the Fake and Existent Ending. It's possible that Ennard took the ears of the blinking faces on the left side of the wall in order to make Ennard'due south initial disguise resembles a human. It is also possible that the ears were folded behind the mask.

Several eyes from its body are eyes of the other animatronics, which is confirmed that all the animatronics' endoskeletons formed to create Ennard. The eyes on Ennard'southward body are similar to the pixelated version of Ennard, in which the player himself (Michael Afton) pukes out Ennard. (See the Custom Night heading below the page.)

  • A yellowish-orange eye on the right bicep belongs to Funtime Foxy.
  • A dark-green eye on the lower portion of Ennard's left leg belongs to Circus Infant.
  • A pink eye on the left side of Ennard's waist belongs to Bon-Bon.
  • The blueish eye located in its left eye socket and the blue centre hanging from the right side of Ennard's caput belongs to Funtime Freddy.
  • The purple eyes in the Real Ending belong to Ballora.

Past looking at Ennard'southward torso, one can determine which animatronic endoskeleton makes up each part of Ennard.

  • Funtime Foxy makes upward the legs.
  • Ballora makes up the caput and lower torso.
  • Funtime Freddy makes upwards the arms.
  • Circus Babe makes upwardly the chest.

Ennard does not wearable the mask in Funtime Auditorium and Parts/Service room on Nighttime v.

Backstory

Ennard is a hybrid animatronics created by the Funtime Animatronics, as an attempt to go out Circus Babe's Entertainment and Rental. As stated by Ennard in Dark 5 (Existent Ending), unfortunately, they were caught, torn apart, and put back into their original animatronics torso until Eggs Benedict came to the secret facility.

It is theorized that Ennard was originally an individual animatronic, that was mangled for creating the others animatronics, thus explaining why Ennard's actual body is composed of the other animatronics parts; this is assumed because of Ennard's teaser in which the phrase "In that location's a little of me in everybody" indicating that Ennard's was an individual animatronic until it was disarmed for creating the others, and his "mind" all the same existing in, -as stated in the teaser- everybody

History

Five Nights at Freddy's: Sister Location

Ennard is only nowadays on Dark five, and is hostile if certain requirements are met.

Parts/Service

Ennard behind Circus Baby'due south suit

In Night five, if the role player mods the game to delete or shrink Infant's sprite in Parts/Service, they will encounter Ennard's full trunk (without the mask) behind Infant's sprite, slightly waving. When the player sends Infant to the scooping room, Ennard fades away from the flashlight.

Existent/Bad Catastrophe

At the cease of Night 5, it can exist seen through the window of the Scooping Room.

Circus Baby, mixed with the other animatronics to go Ennard, explains to the player that it does not want to injure them, but needs their body to complete it's plan and escape from the facility. It activates the scooper, tearing out the insides of the protagonist.

A cutscene plays subsequently displaying the silhouette of Ennard, inside the player's torso, in front of a bath'due south mirror, who opens their eyes to show Ennard's purple irises, thus revealing it succeeded with their plan. They then have control of Michael Afton's body until the 5th cutscene in the custom night in which Michael regurgitates Ennard into the sewer.

Fake/Good Ending

Ennard dragging themselves into Michael's Home.

In the hole-and-corner Fake Catastrophe, the role player enters the Private Room, where they are told past the HandyUnit they will be rescued by staff and promptly fired due to "materials they may be exposed to."

The thespian must fend off Ennard until 6:00 A.G, using mechanics similar to the original Five Nights at Freddy'due south game (significant the original FNaF game): Three doors; one on the vent to a higher place them on the wall, ane to their left, and i to their right, equally well as the original camera system to scout Ennard's moves, and finite power to administrate.

The vent located at the top center of the room is reminiscent of the second installment of the series. Ennard will effort to enter the Private Room through three dissimilar entrances, starting out relatively irksome, but becomes faster after every passing in-game hour.

Throughout the dark, Ennard's voice (coming from Circus Baby) can be heard pleading the player to let them fulfill their plan, while also scoffing them for betraying her. The little girl who speaks before the beginning of every night can be heard at 1 signal in the night.

It's interesting to note that Ennard has Baby'due south light-green eye in this ending, which is a reference to its catchphrase "There's a little of me in everybody".

Then a cutscene plays where Michael is watching the final episode of the show "The Immortal and the Restless". After the bear witness ends, a few seconds later Ennard is shown from the right side of the room dragging their body across from where Michael is sitting.

Custom Night

Ennard coming out of Michael'due south expressionless body.

After Michael Afton regurgitates the robotic parts belonging to Ennard into the sewer, he lies on the footing, dead. The player and so hears Circus Baby's voice repeating "You won't die". Michael gets up, now with purple pare while all of Ennard's optics show up in the sewer.

Freddy Fazbear'southward Pizzeria Simulator

Ennard after becomes Molten Freddy in Freddy Fazbear'due south Pizzeria Simulator with Funtime Freddy in control as Baby separates with Ennard and becomes contained, credited equally Scrap Baby.

Ultimate Custom Dark

Ennard returns in Ultimate Custom Night equally 1 of the many selectable characters.

Simply like Molten Freddy, Springtrap, Withered Chica, and Mangle, Ennard as well climbs in the vent organisation. But it is difficult to rail, appearing only briefly here and in that location when moving. It tin't be seen in the vent opening simply gives itself away by making a squeaking sound before attacking. To prevent failure, the player needs to close vent door. Once they here a thud, Ennard will return to the start of the vent, at its behavior resets.

Five Nights at Freddy's VR: Assistance Wanted

Ennard once again returns in 5 Nights at Freddy'south VR: Assistance Wanted as an antagonist. It appears in the Vent Repair level, in which the histrion must fend it off whilst repairing the vents in dissimilar sections of the level. At the end of the level, the role player sets Ennard on burn down, seemingly killing it, and leaves. In the Blacklight Mode version of the level, as the histrion leaves, Ennard suddenly appears and surprises the histrion, indicating that it survived the fire.

Ennard likewise appears in the Pizza Party level of Dark Terrors, emerging from the Elevator in a room. It will jumpscare the histrion if they take besides long to leave the room.

Trivia

  • Ennard does non appear in the main game until Night 5, but its mask goes missing in that night, due to Ennard taking information technology earlier the player arrives for the shift.
  • The name Ennard is a portmanteau of the words "Endoskeleton" and "Innards", as Ennard scoops out the protagonist's innards and takes over his body in the True Ending.
  • There is an incredibly small run a risk that in the Command Module, Ennard's mask will modify to Funtime Lolbit'due south face.
  • Ennard is one of the only animatronics in FNaF:SL to not have rosy cheeks (excluding Springtrap), the others being the Minireenas, Electrobab, and, the BidyBabs.
  • The number of wires in Ennard's body is 406.
  • The music that plays when the player defends themself against Ennard in the False Ending is named "Picket Your 6" most likely referencing to you beating the night at 6:00 A.K in every FNaF game, as well as referencing the military term, watch your six, pregnant ''Watch your dorsum".
  • Ennard resembles Viral Code, a graphic symbol from The Desolate Room, another game by Scott Cawthon.
  • Ennard's "You won't die" dialogue in the Custom Night cutscene could be a reference to Circus Babe/Ennard's Fake & Real Ending dialogue: "Yous won't die." And "The Scooper volition only hurt for a moment."
  • Ennard has a red button on its chest that doesn't belong to whatever other known animatronic.
  • If the player reaches 0% power in the Individual Room, Ennard will somewhat teleport to the office to jumpscare them, no matter what time information technology is.
  • If all of its jumpscares are counted, Ennard is the only graphic symbol in the unabridged serial to have more than ii jumpscares, having four.
  • In the last frame of his jumpscare in the Individual Room, you can see a reflection.
  • Ennard is one of the several animatronics in the series to lack counterparts, the others being Ballora and Bidybab.
  • It is unknown where Ennard has his button and mask when information technology's backside Circus Baby in Parts & Service.
    • Though information technology may exist possible that information technology has them stored in the viewing zone for the Scooping Room.
  • From the final Michael Afton Cutscene, when Ennard's eyeballs and wires are regurgitated by Michael, one of its ii hazel-blue eyes is missing, probable an oversight.
  • In the mobile version, it is not possible to meet Ennard'due south mask in the Primary Control Module.
  • Ennard'south mask resembles the Boob'south mask.
  • Ennard has a full of six eyes on it, 3 blue eyes on the caput and 3 on the body, a green eye, a yellow eye, and a magenta heart.
  • Ennard stands at effectually half dozen'02".
  • Ennard has disappearing eyebrows and appearing ears. It is unknown where the eyebrows go and the ears came from.
  • Ennard merely opens one of its faceplates in the Real Catastrophe, the Simulated Ending, in its teaser, and in the extras menu.
    • Though strangely its eyebrows are missing in every view it has its faceplates open except in its teaser.
  • Ennard's seems to be really manipulative due to he/she using Babe's voice and Micheal's dead sister's voice to be allow in on the Actress Nighttime.
  • There is the theory that Ennard was an individual animatronic until information technology was dismantled to create the other animatronics, this is supported with the "There'due south a footling of me in everybody" phrase shown in the teaser.
  • Ennard is the tertiary true villain of the FNaF saga, the other two being Springtrap/Purple Guy, and Nightmare.
  • If the animatronics were removed from their suits and successfully reformed to create Ennard without malfunctioning, they may be more than malleable than they appear, beingness able to detach their limbs with minimal impairment, which may also explain Mangle's situation in Five Nights at Freddy's 2, and Ballora on Night three.
  • Ennard most probable killed the two technicans who were hung in Ballora's Gallery and Funtime Auditorium in Night five .
    • Withal, this would raise the question of why Ennard did not utilize i of the technicans' bodies every bit a disguise.

Errors

  • During the Custom Nighttime, if the static were to be removed in CAM 01 and CAM 02 while Ballora is there, it actually reveals Ennard instead of Ballora (this is also visible upon opening the monitor, albeit for a fraction of a 2d earlier the view changes to static). This is likely due to the fact that a file of Ballora in these rooms wouldn't be that useful due to the mechanics in the Custom Night, thus using Ennard as a "placeholder". The video caption can exist institute hither.
    • The position of Ennard really shows Ballora'southward. This is referred to Ennard under the guise of being Ballora.
  • When Ennard is in CAM 03, its correct arm and feet prune through the wall.
    • Additionally Electrobab does the aforementioned thing just simply with its feet due to how minor it is.
    • This is up for fence since the feet is at a lower angle, perchance causing information technology to go hard to spot.
  • The various wires that etch Ennard clip into each other, this is due to the way Scott designed the animatronic'southward endoskeletons in Sister Location.
  • Ennard's party hat practically floats when information technology's in CAM 03.
  • Ennard moves sometimes silently
EnnardBarf.gif

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Source: https://fnaf-sister-location.fandom.com/wiki/Ennard

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